Martini Hour 017, In Which Colleen Discovers Deke’s Secret Martini Past (with Bert Monroy)

After a couple of weeks of just me and Deke in the lounge, I decided it was time to lure in another digital imaging luminary. So I mixed up some Black Russians and sent the dekeLimo for none other than digital photo-realistic artist, Bert Monroy. Well, actually, you’ll find out during this week’s show that Bert calls his stunning works of digitally-creating-something-from-nothing “hyper-realism.” If you check out Bert’s artwork here, you’ll probably agree with us and just call it amazing.

Here’s what we’ve got lined up with Bert this week:

Listen as Bert reveals some of the secrets of how he creates his amazing, gigantic, exquisitely rendered masterpieces. Unlike photographs, there is no depth-of-field nor atmospheric effect, which is what Bert argues sets his work apart from the works in the Photo Realistic movement. It’s fun to hear Bert describe his process (sketching, setting perspective, and digital painting), tools (Illustrator and Photoshop) and inspiration (life). It’s a real chance to see how the mind of a master works.

Toast of the Week: Bert toasts, you, our beloved listeners, and imparts two very important bits of wisdom: don’t forget to play and have martinis.

By the way, be sure to catch our special guest on his video podcast, Pixel Perfect, on Revision 3.

Interested? How can you resist? Here’s the regular-quality (192kbps) audio file. You can stream, or for best results, right-click and choose Download or Save.

Don’t want to miss a single episode of this singular treat for the ears and mind? Subscribe via iTunes. And don’t forget, this is a separate subscription from your regular dekePod podcast.

Got a question you’d like us to answer on the show? Write us on the site, or even better, call 1-888-dekepod. (That’s 1-888-335-3763.) Practice, be charming, and ask us something really intriguing. Or just ask a really sincere question with great earnestness.

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  • Wow, Bert must be an awfully

    Wow, Bert must be an awfully forgiving guy to forget about you killing him.

    Either that or he has had his memory whipped by the deke-ray, or by some deke-meld.

    I’m willing to bet the latter.

  • Bert’s just a big-hearted guy

    I, you know, apologized and he forgave me my murderous ways.

    And then we did a boy hug and it was all better.

  • has this photo been manipulated?

    Does anyone else think this photo looks manipulated?

    http://www.latimes.com/news/local/la-brits-jailed_kjuw68nc-span,0,1938880.photo

    LATimes swears it’s not, that the cinder block lines are just reflections. I think the point where the left shoulder (of the guy on the left) meets the wall looks really suspect (especially that bit of mortar that starts to move down and then stops). Also, when you think about it, there are very few vertical bits of mortar in this image… unusual for cinder blocks, IMO. Plus… looks like someone went wild with a distort transformation on this thing.

    Just curious what you all think. I’m all for manipulating the heck out of photos—except where news & science are involved.

  • Off Screen Vanishing Points

    I had always used layers to handle perspective with off-screen vanishing points - and paths work even better -

    http://www.digitalartform.com/archives/2005/07/vanishing_point.html

    - but just starting in Illustrator never occurred to me. Great idea from Bert for handling challenging perspectives that need a large workspace beyond the document.

  • Since you can draw PS paths beyond the canvas

    Actually, since you can draw PS perspective line paths beyond the canvas as well, I’m not so clear anymore on what the advantage is to starting in Illustrator

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