The Rule of Thirds for Smooth Bézier Curves
Deke studies the Rule of Thirds with regard to creating smooth Bézier curves in Adobe CC applications.
Deke studies the Rule of Thirds with regard to creating smooth Bézier curves in Adobe CC applications.
Deke goes full geek and gets to the bottom of how Bézier curves are calculated in Adobe Creative Cloud applications.
Deke reveals how we bolster screen elements in Photoshop (with Photoshop) in order to better demonstrate how to work in Photoshop
Deke renders last week's dude in an even more unforgiving substance, liquid metal.
Deke turns an unsuspecting dude into a guy covered in Chrome, then sets him in outer space.
Deke turns a panorama of the New York skyline into a tiny planet of its own in Photoshop.
Deke proves that Photoshop has the power to turn the world upside-down and still defy reverse gravity.
Deke explores the new Select and Mask taskspace in Photoshop.
Deke finally finishes his portrait of Colleen, drawn in Adobe Photoshop Sketch and finished in Photoshop proper.
Deke continues his quest portrait drawing quest in Adobe Sketch, with a demonstration of the blend modes available.
Deke introduces you to his favorite virtual drawing app, Adobe Photoshop Sketch
Deke takes two photos, shot by different photographers and thus featuring different subjects, and turns them into one happy family in Photoshop.